I take it because switching talents around for mob packs and bosses is too much of a hassle. Judgment of the Just: Note that even though I included this talent in all my specs, it does not affect bosses. I will attempt to explain the logic behind making your own build by going into the talent choices you have to fix up your own personalized spec. In this build, I have included the talents that I think are compulsory for any kind of protection tanking. What's to think about? This is the best pick, in my opinion.īlood Elf: The AoE silence and resistance to arcane damage is not worth looking like a gaylord. Also, you get to be big and beefy, and also get in built nature resist. Tauren: Increased health AND an AoE stomp stun. I don't know of any tanks that actually worry about hit. The 1% hit would be quite big, but I have found this to be a very minor problem on Warmane. However, keep in mind that with Dragon Soul level gear, your larger health pool will make this heal more viable. Also, if you plan on PvPing a lot in another spec, this is probably the best race for you.ĭraenei: Your extra racial heal is nice to have, but subpar compared to the Dwarf racial from a purely tanking perspective in current gear. Human: Their racial can get you out of a stun or fear that might drop on you, which is very handy for preventing wipes. Note that the racial will only remove all the current debuffs once, and not make you immune to them. If you combine this with a trinket such as Stay of Execution, you effectively have an added defensive cooldown. Stoneform reduces ALL DAMAGE TAKEN (not just physical) by 10% for 8 seconds, and also removes all poison, disease, and bleed effects. Paladins are not 3 button tanks.ĭwarf: In my opinion, this is by far the best race to tank with. ÔÇó You have a ridiculous number of skills that you can use effectively, so you need to know what to use for each occasion, which only comes with time. ÔÇó Compared to Warriors, your mobility is quite bad and you are mostly just a pillar that will not die. ÔÇó Compared to DKs, you have very little self-healing ÔÇó Acceptable self-healing if you spec into it, very good survivability even if you don't. ÔÇó Always loved in a raid, because of your auras, buffs, HoP, Divine Guardian, etc. ÔÇó Easy to pick up and learn, and difficult to get wrong ÔÇó A good balance of magic and physical defensive abilities ÔÇó Large number of cooldowns that you can rotate They are very easy to pick up and difficult to do badly with. Also, if you are new to tanking, I will always recommend starting out with a paladin. They're easily one of the most underrated tanks in the game, so I hope to get more people interested in them with this guide. I am writing this guide because when I first made my Paladin with the intention of tanking on Cataclysm on Warmane, I found almost nothing to get me started. However, I find it to be the most fun tank I have played, with a good combination of survivability and utility, as well as a nice set of tricks to keep you going. To start off with, let me make it plainly known that I am nowhere near the best paladin tank out there. Var SESSIONURL = "s=dacab16edf924845d546cdb289f4e441&" Ĭataclysm 4.3 Protection PVE - The Light and How to Swing It Else // Load Rest of YUI remotely (where possible)
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